
Perhaps the one true unique activity lies in the finding and befriending of a party of magical feline familiars, that will then visit Frey at refuges dotted throughout Athia. While Forspoken‘s world is undoubtedly fun to traverse, (thanks wholly to Frey’s magical parkour abilities), the “Riddler Trophy” approach feels out-of-step with the possibilities provided by the title’s story, characters, themes, and combat. This design methodology in itself, hangs over Forspoken as something of an albatross, hampering its very potential by marrying it to an aging format. And now, on the eve of her 21st birthday, she finds herself facing the gavel of a judge once again, taking the fall for the latest in a series of ill-advised car thefts. Abandoned as a newborn beneath the Manhattan tunnel that bears her name, shuffled through a litany of foster homes, and with her teen years soundtracked by a cacophony of howling winds and blaring sirens, Frey rolled the dice at birth and it most assuredly came up snake eyes. We’re grateful to have the half-chance.įor Frey Holland, there has been no half-chance. And while we never really truly know whether we stepped the right way at the litany of crossroads we’ve reached, we hope that our sixth sense at best and blind luck at worse will see us through to our goals.

And with each of these choices, we walk on new paths. Each and every day the luckiest among us are afforded multiple opportunities to go left, right, straight ahead, or staying right where I am, thank you very much.
